using Godot;
using System;
public class ContentInteractiveControl : Control
{
    private TargetsData _data;
    private TargetsSelectControl _select;
    private TargetsMoveControl _move;
    private TargetsScaleControl _scaletor;
    public override void _Ready()
    {
        _data = new TargetsData();

    }
    public override void _Draw()
    {
        base._Draw();

    }
}
